Florin Stoian — Product Designer

Craft that ships.

I design digital products and take them all the way to working software. Five years in product and UX across e-commerce and fitness, after a start in graphic design. The work below is measured where it could be, and honest where it couldn't.

  • 5 yrs in product & UX
  • +68% and +11%, both A/B tested
  • Notch — launching 2026
01 — 03

Selected work

01 / NOTCH — native iOS app · side project

Strength, kept honest.

A workout log for serious lifters, built for iPhone. I made all of it: the idea, the brand, the design system, and the product decisions behind every screen.

  • RoleProduct, brand and design — a one-person side project, end to end
  • PlatformiPhone · native
  • Scope0 → 1, concept to App Store
  • StatusLaunching 2026
4lifters interviewed before anything was built
0 → 1concept, brand, design system, working app
2026App Store launch ahead
Notch — the logging screen, an exercise's history with its estimated-max trend, and the trends view, in the dark Dark Ledger interface

I ran Notch on two diamonds. First I made sure I was solving the right problem. Then I made sure I built it right.

01 Discover

Strength logging is a crowded shelf, and almost every app on it runs on the same engine: streaks, badges, a feed. So before designing anything, I sat down with four serious lifters. The same answers kept coming back. They already track their training. They judge a set by the reps they had left in the tank, not just the weight on the bar. And every app they'd tried buried that under gamification. I'm one of them, which helped me hear the thing nobody said out loud: a serious lifter already knows whether they showed up. Turning up isn't the question.

02 Define

So the problem wasn't motivation, and it wasn't more data. It was proof: a lifter can't easily see whether the work is working. That gave me the line I designed everything against — strength, kept honest. Two decisions locked here and never moved. Reps-in-reserve sits at the centre of every logged set, so the app knows how hard each set felt. And strength over time is shown honestly, so an easy day is never dressed up as progress.

03 Develop

With the problem fixed, the open question was how to show progress without lying about it. I explored a few readings of the same training data: an honest max estimate adjusted for effort, so a lucky day doesn't read as a gain; stall detection that watches the trend, not one bad session; muscle balance and personal records by rep range. I didn't decide alone — once early users were in the private beta, a feature survey ranked what got built, and the winners became the progress screens.

The brand grew in this diamond too. A ram's horn adds a ring for every year it lives, and training adds a notch every session. That gave me The Keeper, the ram, and a notched horn for the mark, wrapped in Dark Ledger: warm near-black, monospace numerals, quiet PRs with no confetti, nothing on screen unless it means something. Then the part that proved the definition was real. I built a streak counter, liked it, and killed it, because a streak is the exact game Notch exists to end. Deleting it sent me back to check the one-line problem still held. It did.

Notch brand system — the horn mark, the Dark Ledger palette, the type, and the voice
Dark Ledger — the brand and design system, built alongside the app.
04 Deliver

Converging was mostly subtraction. The exercise library went from 873 to 438, keeping the lifts a serious program actually uses, and features I was excited about moved to after launch. I designed every screen and directed AI dev tools through the build, so the design lives in the code and nothing dies in a hand-off. Where it honestly stands: full app built and QA'd — green test suite, a security review, a class of crashes designed out. Brand and waitlist live at notchlift.app. In private beta with real lifters now, App Store launch ahead in 2026. What I'll watch after launch isn't installs. It's whether lifters keep coming back because the app told them the truth.

The diamonds didn't run in a straight line. They never do. The streak counter was the loop that mattered: the solution argued with the definition, and the definition won.

Next — 02 From catalogue to funnel.
02 / THE CONQUEROR — web redesign

From catalogue to funnel.

The Conqueror is a virtual fitness-challenge site. You walk, run or cycle the distance of a famous route, and a real medal turns up at your door. I redesigned its two busiest pages, the homepage and the all-challenges catalogue. Both were meant to win over cold traffic, and both were drowning people in choice.

  • RoleUX/UI designer — research, design, A/B testing
  • PagesHomepage & the all-challenges catalogue
  • TeamShipped with a developer and a CRO
  • Year2025
+68%organic click-through, A/B tested against the old page
2busiest pages on the site, redesigned
1design system underneath, on shadcn
01 Discover

Both pages were built for people who already knew the brand, not the cold traffic actually landing on them from search and ads. The homepage opened with sixty-plus challenge cards in one dense grid. No pitch, no explanation, nothing telling you where to look first. The analytics said it plainly: first-timers arrived cold, met the wall of choices, and left without picking one.

theconqueror.events — beforescroll ↕
The Conqueror — old homepage: a dense grid of 60+ challenge cards with no clear order
Before: every challenge at once, nowhere to look first.
02 Define

They weren't short on challenges. They were short on a path. That reframed the whole brief: stop treating the site like a catalogue and start treating it like a sequence. Lead with the pitch, feature a handful of challenges instead of all of them, put the proof near the top, and give each section room to be read at a glance.

03 Develop

Working with a developer and a CRO, I designed against that sequence: a homepage that opens with the pitch, a five-step how-it-works, and proof — 450k members, an 87.93% completion rate, press logos — before a short list of popular and licensed challenges. The tempting move was to cut the catalogue itself down. We kept all of it, one click away, and rebuilt the catalogue page around real photos of people holding their medals instead of thumbnails on white. Underneath both, a shadcn design system so design, dev, campaign and creative teams work from one source.

theconqueror.events — afterscroll ↕
The Conqueror — redesigned homepage: clear pitch, how-it-works, social proof, a few featured challenges
After: a clear pitch, a how-it-works, the proof, and a short list of challenges.
/all-challenges — beforescroll ↕
The Conqueror — old All Challenges page: a flat grid of medal thumbnails on white
Before: medal thumbnails on white.
/all-challenges — afterscroll ↕
The Conqueror — redesigned All Challenges page: real photos, dark cards, social proof and merchandising
After: real photos, social proof, and a bit of merchandising.
04 Deliver

The A/B test settled the argument: organic click-through rose 68% against the old homepage.

The full catalogue never left, it just stopped being the first thing anyone saw. Moving it one click away, and giving the top of the page a pitch and proof instead, was most of where the 68% came from.

Next — 03 Three buttons became one.
03 / THE CONQUEROR — pricing step

Three buttons became one.

The pricing step of the same acquisition funnel. Three pricing tables sat side by side, each with its own call to action, and the step where money changes hands asked people to solve a comparison puzzle first.

  • RoleUX/UI designer — design and A/B testing
  • WhereAcquisition funnel · pricing step
  • TeamShipped with a developer and a CRO
  • Outcome+11% conversion
+11%conversion, A/B tested
3 → 1competing calls to action, compressed
4–5test rounds to get it right
01 Discover

Three plans sat in three separate tables, each with its own call to action. The page competed with itself, asking people to solve a comparison puzzle at exactly the point where hesitation costs the most: the step where money changes hands.

Before — three tables, three competing CTAs

Choose plan
Choose plan
Choose plan
Recreated for this case study — the shipped pages belong to The Conqueror.
02 Define

Three tables side by side turns picking a plan into comparing three plans first. So the brief narrowed to one sentence: make the page ask one decision at a time — which plan, then one button.

03 Develop

Compress three tables into one plan selector with a single button underneath. Same comparison, one control instead of three. The narrowing happened live: four to five A/B rounds with a developer and a CRO, each version tested against the last.

After — one selector, one CTA

Monthly Yearly Lifetime
Start the challenge
Recreated for this case study — the shipped pages belong to The Conqueror.
04 Deliver

One selector, one button, +11% conversion — settled by the A/B test.

Pages stop competing with themselves when they ask one decision at a time. Same fix as the homepage, a different page.

Back to 01 Strength, kept honest.
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About

Florin Stoian

I take rough ideas and make them real.

I started in graphic design and moved into product. I design the product and I get it built, with a team or, on Notch, by directing the build myself. I put work in front of real people early and keep what holds up. I like a clear point of view, and I'm happy to walk through why I made the calls I did.

What I do
  • Product & UX designFrom the problem and the research to flows that ship, mostly on e-commerce and fitness products.
  • UI & visual designInterfaces with a point of view, down to the empty states and edge cases.
  • Design systemsTokens and components that keep a product consistent: shadcn on the web, a custom system on iOS.
  • Research & testingInterviews, surveys and usability tests, then A/B tests and analytics to see what held up.
  • Brand & identityNames, marks and voice. Notch's mascot and look are mine from scratch.
Toolbox
  • FigmaWhere the design, the prototypes and the systems live.
  • Adobe CCThe graphic-design years never left; they show up in the visual work.
  • GA4, Hotjar & A/B toolsWhere design opinions go to get tested.
  • Claude Code & CursorThe AI dev tools I direct when I take a build end to end, like Notch.

Let's talk

Let's make something
worth keeping.